Wednesday, 15 June 2016

FMP Evaluation

Evaluation

The assignment brief was to create our own piece with the skills we've learnt during our time in collage before the start of the Final Major Project.
I have chosen to make a 2D game concept the reason why I have done this is because I think I'll be good at it, also I think it would be good to show off my skills in this area as I am hoping to go on to the level three Games Design and Development in September.

Obviously I couldn't create a completed game in the time that I had because 1) I don't have the required skills or knowledge to create it.
2) I don't have enough time; even for a highly professional game developer, I don't think that the time allocated to me would be enough to make a good, working game.


The primary research that I did was a survey on surveymonkey.com, asking people a few questions about 2D games, which overall seemed to go reasonably well although I feel that more people could have answered it so I could more of a variety of answers.

I also took some images outside in the countryside and although I think that it didn't go as well as I would have liked (because all the images that I took were blurry and unfocused), I think it still served its purpose as I managed to create the trees in the background from the image that I took of the tree, the lighting wasn’t at its best because it was cloudy too, although I could have countered that with a change in one of more of the camera settings and it’s possible that I wasn’t close enough to the tree itself so therefore the focus of the image was off and possibly the camera was unable to pick up the detail of the tree, which might have been nice to see some of the other features of the tree (like the branches) more clearly.

The secondary research that I did was on Google, I searched up 2D game backgrounds so I could give myself an idea of what it that I might me making. This way, it could inspire me to make a game concept, I also when to the collage library and looked for books on logo design for the company.

I believe that my nether of my research was that influential, mainly because I ran off my own ideas about how my game concept should look like, although; I think that my secondary research played a part by giving me an idea about how the game should look.

 I have decided to make three "In Game" Screenshots for my game concept, the colour scheme I decided to choose was the primary colours; red, blue and green with grey and black as two other colours, this represents a "Five Bit" colour scheme.
The way I got the images that I used in my game concept was by drawing them out first, then editing them on Photoshop after scanning them in. Either that, or I'd make them on Photoshop in the first place, then size them according to what I felt like. 

I did learn one skill during this project, which was "Gradient Overlay", this made the moon in one of my images look even more realistic, and I definitely like the look of it, although it might be a while before I manage to replicate the skill, seen as it is pretty complicated.

My time management in this project wasn't very good to be honest, I feel I could have handled it a lot better than what I did, I also didn't stick to mu schedule either; which is something I really should have done as part of my general project I was meant to learn that, I ended up coming in on days when I didn’t really need to and doing work at home too; I know that apparently it was a good idea to do work at home, but if I’d handled my time correctly I would have been able to make all my work at collage and wouldn’t have had to even think about it at home.

There were many moments during the production of my final piece where I either forgot what I was doing or I had to constantly go over the same thing time and time again to make it the way I wanted because I like to pay attention to detail, which may have cost me a lot of time in my project, I didn't and still don't really know how to counter my attention to detail, I've never found anything good enough to detract me from the smaller parts of a picture so I could focus on the bigger picture as it were, it could have the actual character in it as well so that there was a constancy in all the screenshots.

I think that generally I'd change one of my screenshots because I forgot to put my character and their health and ammo text boxes into my screenshot, so that the person viewing them could still see that it was part of the game rather that something external to the game.

My target audience is young people because I feel that there are still some people out there who would play this type of game and also my target audience may be older people too because I'll be nice for them to see that people are still creating these types of games and may also bring back happy memories for them of when that kind of thing came in.

I feel that my presentation went well as a whole, I manage to counter my fear/ lack of self-confidence by just getting up and getting on with it, also I felt that I have grown in confidence since the begging of the year, which is good because back then, the idea of doing a presentation would definitely not be on be my mind.

Peer Feedback: Linda- I find these images very creative especially the top one as the blue background makes the image stand out more and also the trees are very unique. Also I really like the stars which adds more detail to it as it makes it clear that it is night time. to improve I believe Dan should add more colour to his character such as the face of it. Overall his work is great.



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